THE 10 MOST ANTICIPATED GAMES OF 2018

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2017 was one of the best years in the history of video games. From the return of Nintendo juggernauts The Legend of Zelda and Mario to standout new titles in Horizon: Zero Dawn and Player Unknown’s Battleground. While there are no (announced) new consoles coming up in 2018, the coming year’s games already threaten to rival 2017. Here are 15 games that could make this year a banner year for the indoor kids.

MICROSOFT

1. ORI AND THE WILL OF THE WISPS

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The first game combined a tight action platformer with an emotional story about friendship and loss, and the sequel looks like a solid continuation of the world, which is great, since Ori is one of the best new IP to come from Microsoft in a long time.

2. CRACKDOWN 3

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What’s better than running around a city as a super soldier, shootin’ baddies and tearing down buildings? Doing all that as TERRY CREWS! That’s right, Terry Crews is a playable character in this game, so get ready.

SONY

3. GOD OF WAR

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Kratos hasn’t slain a God in a few years, and it’s about time for the Ghost of Sparta to take his rage to Norway. This time, though, he has his son in tow. The new God of War emphasizes story and character in a way previous iterations haven’t.

4. SPIDER-MAN

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Spider-Man could not be in better hands with Insomniac Games, whose Xbox exclusive Sunset Overdrive nailed the spidey-like feeling of speeding through a city without ever touching the ground. Spider-Man looks slick, fun, and fast, hopefully marking a return to form.

5. SHADOW OF THE COLOSSUS

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Shadow of the Colossus on the PS2 is regarded as one of the greatest games of all time, introducing a concept–boss battles only–and sense of scale that had never been seen in the medium.

MULTIPLATFORM

6. DRAGON BALL FIGHTERZ

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The game looks just like an episode of the show, right down to the shouts of rage and powering up. This game is already beloved by the fighting game community

7. RED DEAD REDEMPTION 2

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Though not as successful as its sibling, Grand Theft Auto, Rockstar’s wild west open world was one of last generation’s best games, and we can’t wait to get back to hunting thousands of deer. Oh, and also bandits.

8. FAR CRY 5

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The villain is a militant group of Christian extremists in rural Montana, which angered quite a few people. But the game looks fun as hell and follows Breath of the Wild‘s “go anywhere, do anything” mentality.

9. MEGA MAN 11

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The Blue Bomber is back, baby! After 30 years of Mega Man, the newest title takes our sidescrolling hero into a 2.5D landscape to once again fight robot masters who are way better at this game than we are.

10. PSYCHONAUTS 2

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Last year saw a short PSVR experience to get us ready for the sequel and reminded us just how charming Razputin’s adventures are. The first game’s witty writing, psychadelic world, and tight platforming have been missing from games for years, so we’re excited for the series to return.

 

 

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Should game reviewers get better, or should games get easier?

If you aren’t interested or involved in the world of gaming, you may not have heard the term “video game journalist,” but these reviewers significantly influence the success of games. Their importance was illustrated this month by an internet firestorm about gaming journalism, all of which exploded from a video of one journalist, Dean Takahashi, playing a game called Cuphead.


While their methods might have been less than civil, these gamers’ anger stemmed from pervasive issues in gaming journalism — not all of which were directly related to the Cuphead video. As Video Games Club President Shivakrishna Vasireddy (Sr.) put it, “Gaming journalism has had a problem with ethics for quite a while, specifically with the fact that they seem to have too close a relationship to the publishers that fund games.” Game publishers control which journalists get early access to their games, thus incentivizing journalists to give positive reviews to avoid losing these positive relationships. One example Vasireddy mentioned was the story of Jeff Gerstmann, a reviewer who gave a game a negative review and was fired from his job at Gamespot after the game’s publisher, a major Gamespot advertiser, complained. Though Gamespot stated that the firing was unconnected, Gerstmann claimed it was a direct result, and multiple editors left the company because they were unwilling to work for a company willing to cave to such publisher pressures. Over time, practices of this sort have transformed much of the game journalism industry into a feedback loop of positive reviews, choosing profitability and good relations over truthfulness.
Ultimately, any one flawed game review isn’t the point. The Cuphead review provided a convenient outlet for gamers to express long-brewing concerns over consistent patterns of failure by game journalists. The game journalism industry is still expanding, and it needs to be sustained by accurate coverage and reviews. The current methods of creation and distribution for game reviews, as well as the people and companies reviewing them make that virtually impossible, as: a) journalistic websites find it understandably hard to be objective when they depend on the same publishers whose games they review for both advertising and early access to those games, and b) footage and poorly assigned reviews pass through layers of non-gaming editors and corporate officials with no connection to their pieces’ intended audience. Both incompetence and conflicts of interest are critical issues in the game journalism industry, both show the ways in which the people who write reviews are disconnected from the needs of their audience, and both need to be taken seriously and substantively addressed. While much of the hate directed at Takahashi was excessive, it was motivated by concerns about both of these issues, and helped bring them to light and started a discussion about why the industry is broken and how it needs to change. It is important for the industry to take the complaints of gamers seriously instead of dismissing the entire issue because some of them attack a person instead of a problem. The gaming journalism industry is fundamentally broken in multiple ways right now, and until it undergoes serious change, it will be unable to act with both the journalistic privilege it needs and the journalistic accuracy that gamers need.

Why Candy Crush might be the best game of all time!

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Candy Crushthe app that has taken over the masses in almost the same annoying way that parents have taken over Facebook. From constantly changing your date and time settings to gain extra lives to the never ending levels, this game has definitely irritated you more than a few times for sure. And if not and you genuinely love the game, well then I FUCKING HATE YOU 🙂

As much I hate the players that play it so religiously there is no shame in admitting that the game itself has done incredible when it comes to revenue and popularity.  The simple match-3 game looked like Bejeweled with a Candyland makeover, and has been breaking records and topping the App Store charts ever since its release. And heres how Candy Crush has crushed the competition to become one of iOS’s and Android’s biggest moneymakers and probably the best mobile game for many.

The secret of Candy Crush’s appeal is how it rewards patience by giving players an extra life every half an hour, up to five total. This allows players to start playing the game for free, beside you can also do the most annoying thing ever and send out requests for extra lives to your Facebook friends, which allows the game to spread virally across social media.

Now the limited lives can be seen as a way to disrupt user experience but not if you are Candy Crush. They have balanced out the irritation of limited lives with the addictiveness of the game. Once addicted to the game its very difficult to resist the variety of offers to buy lives and other power ups (with real money) and continue on the never ending journey to finish the level. This player addictiveness has led the company to earn upwards of $2 million in a day.

Candy Crush also contains unique social experiences that make it feel more personalised. As you progress through the levels, you’ll be able to view the progress of your friends who have signed in through Facebook, giving you an extra incentive to beat their high score and surpass their level (and feel happy on the inside for this amazing achievement)

In the end, Candy Crush is successful because it does everything right, from the cheery visuals to the fast gameplay mechanics to keeping the gamer hooked and overall balance. And so even though majority of the people playing it are still annoying, it may be considered as one of the greatest mobile games out there.